Classroom, Inc. is a nonprofit educational organization whose mission is to close the academic achievement gap by using technology and the world of work to engage, teach, inspire, and empower middle and high school students. For more than 20 years, we've created digital learning games that make authentic connections between school, college, and career using a blended learning model. Students take on decision-making roles as professionals in a simulated workplace while improving literacy, 21st century skills, confidence, and engagement. We also provide educators with professional development to effectively use our programs and leverage technology. Our learning games are successfully used in school, extended day, afterschool, and summer school environments.
As the result of two Gates Foundation grants and support from our board of directors and other donors, we are developing a middle school game-based curriculum, with embedded assessments and robust teacher supports, that addresses the call for highly engaging, rigorous literacy programs designed to the Common Core State Standards. At Classroom, Inc. we believe that educators need effective tools, deeply engaging content, and continuous support to give all students the opportunity to succeed in school, work, and life.