Organización sin fin de lucro
Video Game Build Engineer-Volunteer role
Descripción
Descripción
About Us:
The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve
Position Overview
The Video Game Build Engineer is responsible for designing, maintaining, and improving the systems, workflows, and automation that support the development and delivery of our video game. This role focuses on creating reliable build pipelines, streamlining asset and code integration, reducing build times, and developing tools that enable artists, designers, programmers, and other team members to efficiently sync and contribute their work.
The Build Engineer will also help develop and maintain automated workflows, including auto-updater systems, build distribution processes, and other infrastructure that ensures consistent and reliable builds throughout the game's development lifecycle.
Key Responsibilities
- Design, build, maintain, and optimize automated game build pipelines and workflows.
- Develop and maintain automated tools and systems, including auto-updaters, build automation, and deployment workflows.
- Improve build performance through incremental builds, caching, parallelization, and other optimization techniques.
- Manage build agents, runners, and build infrastructure to support reliable and scalable development workflows.
- Manage build artifacts, repositories, versioning, and distribution processes across development and testing environments.
- Develop and maintain asset pipelines that enable smooth collaboration between artists, designers, programmers, and other development team members.
- Streamline import, synchronization, integration, and build processes to reduce errors and improve team productivity.
- Diagnose, troubleshoot, and resolve build failures, pipeline issues, integration problems, and build regressions.
- Create internal tools and automation that simplify repetitive development and build-related tasks.
- Establish processes that help prevent build issues and ensure future builds remain stable and reproducible.
- Document build systems, workflows, troubleshooting procedures, and technical processes for the development team.
- Support onboarding by helping team members understand source control, asset workflows, build procedures, and related development tools.
- Collaborate closely with programmers, designers, artists, and project leadership to identify workflow bottlenecks and implement practical improvements.
Required Qualifications
- Experience working with game development build systems, pipelines, or development infrastructure.
- Strong understanding of automated build and deployment processes.
- Experience with Unity and a working knowledge of the C# programming language.
- Understanding of Unity's build system and how it can be integrated with automated development workflows.
- Experience developing scripts, tools, or automation to improve development and build processes.
- Strong troubleshooting and problem-solving skills.
- Familiarity with source control systems and collaborative software development workflows.
- Ability to document technical processes clearly and support team members using development tools and pipelines.
Preferred Qualifications
- Experience developing or maintaining Unity-based video games.
- Experience integrating Unity builds with automated deployment or auto-update systems.
- Experience with CI/CD platforms, build servers, or automated build environments.
- Familiarity with artifact repositories and build distribution systems.
- Experience optimizing large-scale game projects and asset pipelines.
- Knowledge of cloud-based build infrastructure and scalable build architecture.
- Experience working with version control systems such as Git.
- Familiarity with scripting languages and build automation tools.
Ideal Candidate
The ideal candidate is a technical problem solver who enjoys improving how game development teams work. They should be comfortable working across programming, build infrastructure, automation, and game development workflows. They should be proactive about identifying bottlenecks, preventing recurring build problems, and creating tools that make it easier for the entire team to build, test, and deliver the game efficiently.
Disclaimer
This is a volunteer position and does not constitute employment. Responsibilities may evolve based on organizational needs.
As a 100% volunteer-led U.S. nonprofit organization, we may engage volunteers located outside the United States. International volunteer participation is subject to applicable U.S. sanctions and export-control requirements, data privacy and information-security requirements, background screening where appropriate, and confirmation that the volunteer’s country and assigned responsibilities have been approved by the organization.
Ubicación
Ubicación asociada
Por favor, llena este formulario
Thank you for your interest in joining The Donovan’s Venom.
To be considered for this role, please ensure your application includes:
- A current resume
- Responses to all application questions (thoughtful and complete)
- A brief overview of your strategic experience and areas of impact
We encourage applicants to be intentional and specific in their responses, as this role requires a high level of strategic thinking and active contribution.
Important Considerations:
- This is a volunteer role requiring consistent engagement
- Applicants must be able to begin within 1 week
- Incomplete or low-effort applications will not be considered
We are seeking individuals who are ready to contribute, build, and lead in real time.
