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Publicado hace 2 días

Lead Video Game Designer (Progression & Systems, Gameplay, Unity) - Volunteer Role

A distancia, El/la voluntario/a puede estar en cualquier país del mundo
Quiero ayudar


  • Descripción

    Horarios disponibles:
    Días laborables durante el día, tardes, Fines de semana durante el día, tardes
    Flexibilidad:
    Varias horas a la semana
    Detalles del compromiso:
    Commitment Details – 10-15 hours per week
    Frecuencia:
    Recurrente
    Buscando personas voluntarias:
    5
    Área de impacto:
    Arte y música, Infancia y juventud, Desarrollo de comunidades, Educación, Voluntariado
    Recomendado para:
    Grupos públicos, Edad 55+, Voluntarios internacionales
    Edad requerida:
    18+
    Otros requisitos:
    Candidates must be available to begin within 1week

    Descripción

    Lead Video Game Designer (Progression & Systems, Gameplay, Unity) - Volunteer Role

    About Us

    The Donovan’s Venom is a 501c3 nonprofit organization focused on curating universal accessibility to fine arts and music education for all. We are passionately dedicated to ensuring that everyone, regardless of financial circumstances, has access to high-quality music education, performance opportunities, and fine art. We aim to inspire, empower, and uplift communities by fostering a love for music and the arts through our commitment to education, inclusivity, diversity, and social impact, which drives us to expand our reach continually and enrich the lives of those we serve.

    Lead Video Game Designer (Progression & Systems, Gameplay, Unity)

    Position Overview

    The Lead Video Game Designer is responsible for designing and leading the development of core gameplay systems, progression mechanics, and player experience across game projects.

    This role owns how the game functions—from mechanics and systems to progression loops—ensuring gameplay is engaging, balanced, and aligned with the overall vision.

    Operating at the intersection of game design, systems thinking, and implementation within Unity, this role is critical to transforming concepts into structured, playable experiences.

    Key Responsibilities

    1. Gameplay Systems Design
      • Design core gameplay systems, including:
      • Mechanics
      • Rules
      • Player interactions
      • Ensure systems are engaging, intuitive, and scalable
    2. Progression & Player Experience
      • Design progression systems, including:
      • Leveling
      • Rewards
      • Unlocks
      • Create meaningful player progression and retention loops
    3. Game Balance & Tuning
      • Balance gameplay systems to ensure fairness and engagement
      • Adjust difficulty, pacing, and rewards
      • Iterate based on testing and feedback
    4. Unity Implementation & Integration
      • Work within Unity to:
      • Implement gameplay systems
      • Test mechanics
      • Support prototyping
      • Collaborate with developers on system integration
    5. Prototyping & Iteration
      • Build and test gameplay prototypes
      • Validate concepts through iteration
      • Refine systems based on results
    6. Design Documentation
      • Create and maintain:
      • Game design documents (GDDs)
      • System specifications
      • Mechanics documentation
      • Ensure clarity for development teams
    7. Cross-Functional Collaboration
      • Work with:
      • Developers (implementation)
      • Artists (visual alignment)
      • UX/UI teams (player experience)
      • Ensure cohesive gameplay experience
    8. Team Leadership & Direction
      • Guide and support other designers
      • Provide feedback and direction
      • Ensure consistency in design approach
    9. Systems Thinking & Architecture
      • Design interconnected systems that:
      • Scale
      • Support gameplay loops
      • Enhance player engagement
    10. Testing & Feedback Integration
      • Participate in playtesting
      • Analyze player feedback
      • Adjust systems based on insights
    11. Problem-Solving & Constraints
      • Adapt designs based on:
      • Technical limitations
      • Scope constraints
      • Balance creativity with feasibility
    12. Continuous Improvement
      • Improve gameplay systems over time
      • Stay current with game design trends
      • Enhance overall player experience

    Volunteer Commitment Expectations

      • Estimated Commitment: 15-20 hours per week
      • Flexible schedule
      • Participation in game development meetings required
      • Fully remote

    Minimum Qualifications

      • 3–5 years of experience in:
      • Game design
      • Systems design
      • Gameplay development
      • Experience with:
      • Unity (or similar game engine)
      • Strong understanding of:
      • Game mechanics
      • Progression systems
      • Player experience

    Preferred Qualifications

      • Experience leading or mentoring designers
      • Experience working on shipped or completed game projects
      • Experience in collaborative or remote development teams

    Core Competencies

    Systems & Gameplay Design

      • Designs engaging and scalable gameplay systems
      • Creates meaningful player experiences

    Progression & Balance

      • Builds effective progression loops
      • Balances gameplay and difficulty

    Unity & Implementation

      • Translates design into playable systems
      • Works effectively within game engines

    Leadership & Direction

      • Guides design efforts
      • Ensures consistency and quality

    Collaboration

      • Works across design, development, and art
      • Aligns systems with overall vision

    Problem Solving

      • Adapts designs to constraints
      • Iterates effectively

    Work Environment

      • Fully remote
      • Collaborative game development environment
      • Fast-paced, creative, and iterative workflow

    Important Disclaimer

    As a 100% volunteer-led U.S. nonprofit organization, we may engage volunteers located outside the United States. International volunteer participation is subject to applicable U.S. sanctions and export-control requirements, data privacy and information-security requirements, background screening where appropriate, and confirmation that the volunteer’s country and assigned responsibilities have been approved by the organization.

    This is a volunteer position and does not constitute employment.

    Ubicación

    A distancia
    La persona voluntaria puede estar en cualquier lugar del mundo
    Ubicación asociada
    PO BOX 452 REDAN ROAD, REDAN, Georgia, US

    Por favor, llena este formulario

    Instrucciones:

    Thank you for your interest in joining The Donovan’s Venom.

    To be considered for this role, please ensure your application includes:

      • A current resume
      • Responses to all application questions (thoughtful and complete)
      • A brief overview of your strategic experience and areas of impact

    We encourage applicants to be intentional and specific in their responses, as this role requires a high level of strategic thinking and active contribution.

    Important Considerations:

      • This is a volunteer leadership role requiring consistent engagement
      • Applicants must be able to begin within 1 week
      • Incomplete or low-effort applications will not be considered

    We are seeking individuals who are ready to contribute, build, and lead in real time.

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