Nonprofit

Experienced 3D Artist

Remote, Volunteer must be in United States
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  • Details

    Available Times:
    Weekdays (daytime, evenings)
    Time Commitment:
    Part time (10-30 hrs/wk)
    Recurrence:
    Recurring

    Description

    We are seeking advanced 3D artists to assist with refining FBX files and Blender models to meet specific project parameters.

    Responsibilities

    • Create detailed, stylized 3D assets using modeling, sculpting, and texturing skills in Blender.
    • Translate concept art into efficient, polished 3D models for game and extended reality applications.
    • Ensure assets are optimized for mobile game engines, maintaining technical and artistic standards.
    • Collaborate with team members to refine animations, models, and artistic direction.
    • Mentor junior designers and contribute to fostering a creative, supportive team environment.

    Requirements

    • Proficiency in UV mapping, sculpting, low-poly modeling, PBR texturing, channel packing, rigging, and animating.
    • Portfolio showcasing previous work in character modeling and animation.
    • 1+ years of experience with Blender and an understanding of art pipelines for game development.
    • Strong communication, teamwork skills, and willingness to iterate based on feedback.
    • Access to a capable computer, strong internet connection, and time tracking/reporting tools (e.g., Clockify).

    Preferred Skills

    • Experience working with Unity3D and knowledge of game art and animation pipelines.
    • Passion for video games, mobile games, or educational/social impact games.
    • Familiarity with collaboration tools such as Slack and Monday.com.

    We are seeking advanced 3D artists to assist with refining FBX files and Blender models to meet specific project parameters.

    Responsibilities

    • Create detailed, stylized 3D assets using modeling, sculpting, and texturing skills in Blender.
    • Translate concept art into efficient, polished 3D models for game and extended reality applications.
    • Ensure assets are optimized for mobile game engines, maintaining technical and artistic standards.
    • Collaborate with team members to refine animations, models, and artistic direction.
    • Mentor junior designers and contribute to fostering a creative, supportive team environment.

    Requirements

    • Proficiency in UV mapping, sculpting, low-poly modeling, PBR texturing, channel packing, rigging, and animating.
    • Portfolio showcasing previous work in character modeling and animation.
    • 1+ years of experience with Blender and an understanding of art pipelines for game development.
    • Strong communication, teamwork skills, and…

    Location

    Remote
    Volunteer must be in United States
    Associated Location
    Chicago Skyway, Chicago, IL, USA

    Apply to This Volunteer Opportunity

    Instructions:

    Please forward a copy of your resume to ask@rebeccaeverlene.org

    Positions are offered on a volunteer basis only

    Serious applicants only

    Accepting any offer of work with Rebecca Everlene Trust Company requires documented time reporting

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    Illustration

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