Our mission is to establish and grow a repository for evidence-based videogame interventions and educational materials geared toward risk prevention, health and wellness promotion, and social intelligence in children, teens and young adults. Our objective is to serve as a resource for teens, parents, schools, communities, and other stakeholders with the common goal of improving and sustaining the health and well-being of young people.
Our lab brings together a “Collective Brain” of leaders in their respective fields, including behavioral and physician scientists, youth, community leaders, educators, serious and commercial video game designers and developers, and community-based organizations to serve as a growing resource for videogame interventions directed at prevention and health promotion. Our games focus on issues and behaviors including HIV/AIDS, sexually transmitted infections, substance use, unintended pregnancy, obesity, unsafe driving, gambling, youth violence, bullying, and other conditions and behaviors that negatively impact the lives of young people.
Our mission is to establish and grow a repository for evidence-based videogame interventions and educational materials geared toward risk prevention, health and wellness promotion, and social intelligence in children, teens and young adults. Our objective is to serve as a resource for teens, parents, schools, communities, and other stakeholders with the common goal of improving and sustaining the health and well-being of young people.
Our lab brings together a “Collective Brain” of leaders in their respective fields, including behavioral and physician scientists, youth, community leaders, educators, serious and commercial video game designers and developers, and community-based organizations to serve as a growing resource for videogame interventions directed at prevention and health promotion. Our games focus on issues and behaviors including HIV/AIDS, sexually transmitted infections, substance use, unintended pregnancy, obesity, unsafe…